I don't see that listed as a combo you have. Perfect positioning may allow this combination to be the best at times. But at 22 average damage, it’s hard not to see the appeal in this piece of sharpened scrap metal.. 3 Miss Launchers are faster and more consistent than 3 MIRVs. ☺️, New comments cannot be posted and votes cannot be cast. In the mean time, make sure that the economy of your Vault is sustainable in terms of key resources in Power, Water, and Food. Gauss Rifle. And yes, it’s fun. I've been using that and two legendary miniguns, I'm glad I also lucked out and been using the proper equipment. The less damage taken by Dwellers is due to the fact that Vengeance makes an enemy stagger on every other hit. The reason I think this happens is because I don't think Fallout Shelter handles fractional damage very well. Endurance. Dwellers also took significantly less damage compared to others due to the sheer amount of enemy staggers. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. There are times when the enemy is doing nothing but recoiling in pain. Melee weapons aren’t too efficient in Fallout Shelter. The Miss Launcher is better in larger rooms. Yes, stagger applies to bosses. Time starts from when the room is clicked, to when the cha-ching occurs at the end of the fight. Vengeance is the best multi-shot and Fatman is the best AOE. Quick Guide to Getting Started. Each run was done in the same 3-length room with 3 Deathclaws on a lvl 48 quest. Exploration | Exploration, weapons and outfits Fallout Shelter Guide. Does that apply to bosses? You can produce all resources necessary to survive on your own in the Vault by assigning dwellers to the right room. The Fire Hydrant Bat is the best melee weapon in Fallout Shelter. Added with patch 1.5 in July 2016, the quests expand upon the Exploring mechanic of Fallout Shelter.Dwellers can be placed on quests to secure resources for the Vault from certain locations across the wasteland. Start by building out a strong vault with 100+ Dwellers, get a few to Level 50 and max out all their SPECIAL stats in the training rooms. Post Comment. All 3 Dwellers are lvl 50 with 644 HP and are each wearing +7 Agility Expert Jumpsuits. It is pretty cool to see it confirmed. Scratch that, I just saw that in your list. Sold. Common 0-3 Hardened BB gun It may not kill your enemy. Outfit = Agility +7. When a quest is viewed in the menu, the player will see a brief description of it, icons that hint at the items that will be found, and any requirements including weapon and armor dweller types level. Dmg very close to Plasma Rifle and looks much cooler. Positioning matters way too much for the MIRV to be consistent. I want to know what's the best(or maybe a top 3) rare weapon for quests! Fallout Shelter is well and truly established on PC now. Extremely consistent, but the lack of split damage kills the time. No manual-targeting, crits, or pets were used. Any combination with the MIRV is at the mercy of the MIRV welder's position. It wasn't until I had every quest team filled with 3V that I realized how much the stagger effect was doing. This walkthrough contains 1080p HD PC gameplay footage, but it's also available on iOS and Android devices. The Most Important Stats for Exploring the Wasteland in Fallout Shelter. Original Santa Suit. It's official. For quests … It was so painful to watch that I had to stop. All trademarks are property of their respective owners in the US and other countries. MIRV. There is very little downtime between Vengeance shots. You can check out our full guide on the best stats for exploring the Wasteland in Fallout Shelter for more information. Press question mark to learn the rest of the keyboard shortcuts. The MIRV is most effective in small rooms. I was using exclusively miniguns for quests because of the split damage, now i am happy with my gun shop using its time making vengeances :D. I prefer the 2 Vengeance and 1 Dragon's Maw. Strength also seems to affect melee weapons which is why their min-max is usually pretty far apart. Once the room was clicked, everything happened autonomously. I skip MIRVs for the reasons you listed. Once the player has at least 18 dwellers in their vault, they can build the overseer's office which costs 1000 caps and begin to send their dwellers out on specific quests. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Best Dwellers for quests ... You can make a test if you want - two dwellers with same stats and weapons, except 1 STR vs 10 STR(maybe +7 STR from gear) and then send them on quest. © Valve Corporation. To farm legendary weapons/outfits the best way is to skip 7 days at once. Fallout Shelter sees you as a vault overseer, managing your own vault in the irradiated Wastes post Great War. I was going to do more combinations, but the two Dwellers with Hydrants always ran around doing nothing after killing their initial target. I say "best" is the Excited Institute Rifle. Previous discussions on this subject have revolved almost entirely around the options of: 3V, 2V1D, 1V2D. Since crits reset the attack animation, using crits would benefit the slower hitting weapons more if you time it right after a shot. After using miniguns for a while i was starting to suspect Vengeance might be the best quest weapon, nice to see confirmation. Do get one, equip it on a vault overseer, managing your own vault in the by! I 'm a hearty fan of all Vengeance, all the time to! Can produce all resources necessary to survive on your own in the irradiated Wastes post Great.... 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